DigibordraceMalmberg Publishing Agency
Uitgeverij Malmberg (Malmberg Publishing Agency) commissioned IJsfontein to develop digibord software for 3 new Argus Clou methodes for geography, history and nature and technique. Each lesson theme ends in class with a playfull digibord closure.
Client: Malmberg Publishing Agency
Play: the Digibordrace is used in primary schools. We are happy to provide a demo on request.
The Digibordrace has been developed for pupils in grades 5, 6, 7 en 8 (ranging from 7 to 12 years old). In the Digibordrace all subject matter is repeated in a playful manner. The game is played to conclude a lesson theme. The software has been developed for 3 new Argus Clou methods for geography, history and nature and engineering.
How it works
When a lesson theme is concluded, children play the Digibord race in class. The group is divided into 3 teams that play against each other during the year. It looks something like this:
- A pupil is standing in front of the class and the digibord.
- The pupil is asked a quiz question about the theme that has been studied. The team can help think about the answer.
- Each question answered correctly, earns a joker for the game.
- The pupil can then play a game on the digibord.
Concluding a lesson theme with a game is considered to be a ‘party’. It encourages pupils to start working on the lesson material and gives them something to work towards.
Read more on our IJsblog.