12 december, 2013
Starting today, the Tumblies game, based on the TV series by the same name is available as a download in the iTUNES app store. The game is meant for children from 2-6 years of age and has been developed with a subsidy from the European and Dutch Media Funds. Fantasy, creativity and free playing are the focus of this game in which the magical TV boundary is broken. When an episode has finished, the child enters the world of the Tumblies and can start playing.
11 december, 2013
Museumkids.nl, previously nominated for an Artifex award, has won an Interactive Media Award in the category Kids. The website has been judged by an expert jury on 5 levels, design, content, functionality, usability, standards compliance and cross-browser compatibility. Museumkids.nl gained 475 of a total of 500 points.
19 november, 2013
To what extent can a serious game contribute to designing our pension system? That is what IJsfontein discussed during a session with representatives of the largest pension funds of the Netherlands. Political scientist and initiator of this session, Koen Keepers, wrote an article about it that was published earlier in ‘het Financieel Dagblad’. Below you will find an excerpt of his article in which he makes a plea for the development of the serious game ‘Pensionville’.
5 november, 2013
Last week, the annual conference Games for Health took place. The ambitions were grand and uniform: games have to make us happier and cheaper. The miracle drug often appeared to be an existing therapy summarized on a 2D screen, enriched with scores and fantasy elements. Researchers were asked to conduct validation studies, transforming these miracle drugs into accepted solutions.
31 oktober, 2013
Serious games and e-learning tools are very effective to make people aware of their behaviour and its consequences. It is, therefore, not surprising that these means are used more and more often in health care. Such universal motives as competition, collecting, social contact, status, privileges and exclusivity are utilized. By ‘playing’ for these goals people are motivated and prepared to do things they would rather not do under normal circumstances. The enthusiasm about serious gaming applications in health care seems to keep growing.
3 oktober, 2013
Today, the Van Gogh Museum will launch the app Touch Van Gogh to view paintings by Vincent van Gogh (1853-1890) in detail. Prior to the recent reopening of the renovated Van Gogh Museum, extensive research has been done into the realization of Van Gogh’s body of work. The museum wanted to make the outcome of this technical research accessible with a public-friendly app. IJsfontein was commissioned and the result is available as a download as from today