5 november, 2013
Last week, the annual conference Games for Health took place. The ambitions were grand and uniform: games have to make us happier and cheaper. The miracle drug often appeared to be an existing therapy summarized on a 2D screen, enriched with scores and fantasy elements. Researchers were asked to conduct validation studies, transforming these miracle drugs into accepted solutions.
31 oktober, 2013
Serious games and e-learning tools are very effective to make people aware of their behaviour and its consequences. It is, therefore, not surprising that these means are used more and more often in health care. Such universal motives as competition, collecting, social contact, status, privileges and exclusivity are utilized. By ‘playing’ for these goals people are motivated and prepared to do things they would rather not do under normal circumstances. The enthusiasm about serious gaming applications in health care seems to keep growing.